Multiclassing has never been a great idea in Pathfinder. The math has never worked out. A level one Rogue gets +0 Base Attack Bonus, a level one Wizard gets +0 BAB, combine them together you’re now a level two character with +0 BAB. A level two Wizard has +1, a level two Rogue has +1, but the combination of the two is somehow lesser than the sum of its parts. The issue here is that a level one Rogue actually has a +¾ BAB and a level one Wizard has a +½ BAB, but you always round down in Pathfinder and the rounding it done, normally, before the combination. Fractional Bonuses fixes this issue by having the player add the fractional bonuses of both classes before rounding down. The previously mentioned Rogue 1/Wizard 1 goes from +0 BAB in core Pathfinder to +1 (¾ + ½ = 1¼.) BAB with the new Fractional Bonuses system. An objective improvement that makes multiclassing far more attractive.
Of all the systems related to classes in Pathfinder Unchained, this is my favourite. Staggered Advancement takes the normal “all or nothing” leveling system and breaks each level into four quarters. Instead of getting all your benefits upon reaching a new level, you gain roughly one quarter of the new level’s abilities each time you gain one quarter of the experience necessary. This is something I feel was designed for the more roleplay heavy crowd, allowing leveling to appear more organic and natural. Even for those GMs who eschew experience in favour of story-based leveling progression, adding four mini-levels per arc can help punctuate important story points.
Thus concludes my look at Pathfinder Unchained’s first chapter. Overall, a solid addition to the Pathfinder rule system. As a GM I plan to add this chapter in its entirety to my own games.
6th Level Unchained Monk Sumo Build
Stat Priority: Str, Wis, Dex, Con, Int (at least 13), Cha
Feats: Combat Expertise (1st) Improved Grapple (1st Bonus), Dodge (2nd Bonus), Improved Trip (3rd), Ki Throw (5th), Improved Bull Rush (6th Bonus). From here options such as Improved Ki Throw, Spinning Throw, and Quick Bull Rush allow you to dictate the location of your opponent in a fight.
Style Strikes: Knockback Kick, Foot Stomp, and Head-Butt all synergize well with the goals of this build.
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