Doom means more to me than just a game. Doom was the first game my dad and I played together frequently. I was only 10 when it was released for retail purchase and my dad got it. As I was only 10, I wasn't allowed to play it alone. Which was fine with me because I couldn't play it alone without screaming and running away from the computer.
My parents worked a lot, as you have too when you have a child. The time I spent with my dad playing Doom always warms my insides. Him laughing at me as I screamed and jumped out of the chair. Me using my sense of direction (which only exists in video games) to tell my him where to go when he got lost. It was our time and no one else really understood anyway.
Doom also introduced me to a deeper level of game play. Yes, I played a lot of adventure games as a kid. The games I played were mostly aimed at kids. It wasn't until later in my gaming life I experienced different types of games. Doom is full of secrets. Finding them became an obsession! The idea of a secret door that looks like a wall blew my tiny child mind.
The difficulty settings showed me that I could hone my skills. I always played on easy but my dad played on hard or extra hard. I learned that I could get better and continue to challenge myself. This was a completely foreign concept to me.
Doom was, and sorta is, controversial. The violence, gore, and satanic images enraged many groups around the world, especially religious groups. It introduced the fear that video games would feature able, feeling less killers, which is still an accusation that is thrown at gamers. The gaming community knows why this is ludicrous. Gamers are nice people, mostly. The only real time we can be hateful is when anonymity allows us. I will snipe you, tea bag your corpse, and ask if your balls have descended but I can't even eat a cow in real life. Without the veil of being anonymous, most gamers, like most people, are genuinely nice human beings.
Doom did instilled in me a love of the horror genre. As I got older, I became obsessed video games like Silent Hill, Clocktower and Resident Evil as well as movies like Jacob's Ladder. Let's be honest, it's fun to be scared. Its fun waiting for the sun to come up before you can go to bed because to spent all night playing Silent Hill 2 and sleeping without the comfort of day would be impossible. That only happened once, I swear.
Doom is still important. Mods like Brutal Doom which increase the gore are recent. The re-release of all the Dooms virtually, which I do own, show that people are still buying them. I'm excited for a new Doom and hope that it will encompass the things I loved about the original.
I will never forget this game and I will always go back to this game. From its widespread availability, new mods, and new game, I'd say a lot of people will never forget Doom. It is apart of gaming culture, history and still makes me smile to think of sitting on my little chair and shaking from fear as my dad smiles and laughs.