We begin with hearing from a narrator, telling the audience "welcome to the age of the great guilds!" If that doesn't sound like it's the beginning of an epic adventure, what does!? On his 17th birthday, Bobbin Threadbare is summon to meet with the elders of his tribe, the Weaver Guild. He had grown up outside the rest of his guild and forbidden to learn the ways of weaving, called drafts.
Bobbin's mother had begged the elders to save the Weavers but the elders declined, stating they cannot play gods. Cygna Threadbare plants a thread into the loom and draws out a baby, Bobbin, and because of this Cygna had the spell of transcendence cast on her by the elders and was banished from the pattern.
Bobbin was left in the care of Dame Hetchel, who we see being yelled at by the elders for teaching Bobbin how to weave at the beginning of the game. A swan comes and transforms all the Weavers with the transcendence draft. All the swans then leave through a rip in the pattern. Bobbin must find them. And here your adventure begins!
Bobbin must find his guild. To do so, he must learn different drafts and travel throughout the world.
There are 3 difficulty settings in Loom, Standard, Practice, and Expert. From my knowledge, expert really just removes the visible cords from the distaff. For me this is crazy because I don't have a musical bone in my body, except for a large appreciation of it. If you're able to tell different cords, then expert is for you!
Loom is a great story and fun gameplay, it was just sad to see that it was so short. About 1 1/2 to 2 hours will be enough to beat it. I just wanted more! The story, lore and environment were awesome. The way the puzzles weaved into the main game mechanic of cords on a distaff for weaving magic was great! I needed more.
The only real negative this game has is that it ends on a cliffhanger. Which wouldn't even be a negative but then the sequels were cancelled! There were two sequels planned, both featuring characters of different guilds that Bobbin had interacted with (One from the Blacksmith Guild and one from the Shepard Guild). (Spoilers!) At the end when Bobbin takes flight as a transcended swan with the rest of the Weaver Guild, Chaos states that all of the people will know Bobbin abandoned them under Chaos' rule and they will be tortured for all of their existence. It was planned that at the end of the last game, when everything seemed all for not, the Weavers would swoop in and end Chaos' reign. It's disappointing to love a game and have it end without resolution.
Give this one a try. It is easy to get. Over 5 dollars on Steam but I think it's worth it.
- Great story and awesome lore
- Interesting mechanic of music with the distaff
- Creative environments
- Good voice acting
- Funny moments in a high fantasy setting
- Good soundtrack
- Short, about 1 1/2 to 2 hours
- No sequels to finish story