EcoQuest 2: Lost Secrets of the Rainforest was developed and published by Sierra Entertainment. Like its predecessor, EcoQuest 2 was available for Windows, Macintosh, and DOS. Released in 1993, this instalment of the EcoQuest series did not have Jane Jensen's involvement. Jensen, by this time, had moved on to creating her acclaimed Gabriel Knight series.
After gabbing away with an old man striving to fish on a pier, an unsuccessful attempt to buy ice cream, and irritating various persons working around the harbour, Adam falls asleep in a boat. Of of nowhere, two sneaky otters appear. Chewing through the rope tethering the boat to the dock, the otters swim away with sleeping Adam and his boat. After a restful sleep, Adam awakes lost in the middle of the rainforest. After talking to Morpheus and Orpheus, the otters, and being given a necklace from Forest Heart, your adventure begins!
Like in most Sierra games, a point system guides you in the right direction, gaining points out of a possible 1000 by solving puzzles and using your ecorder. The ecorder is a small data pad that catalogues various life forms, both flora and fauna. You gain points by cataloguing the biota. You can read more information on the life forms in the ecorder sub-menu.
The EcoQuest series differed slightly from other Sierra games. These games are considered easier because you cannot not die and the game cannot not be rendered unwinnable. As these games were marketed for younger audiences, more so than other Sierra titles, I can see why this decision was made. Though developed more for children, I don't feel these games talks down to its audience or are solely made for kids. This series has animals die, in painful ways. It shows the realities of human involvement in nature, with the grey areas smudged I'll admit. They depict torture and mutation of creatures. Yeah, Adam can talk to animals but that makes the games charming, dammit.
If you love this game, please enjoy this wallpaper I found by artist AlexVSharp on Deviantart:
- Colourful, fun environment
- Entertaining puzzles
- Imaginative character design
- No possible way to die or lose the game
- Fun game but doesn't have the same heart of the first