I have finally finished Assassin’s Creed Unity and if the amount of time it has taken me to get here is any indication you are in for quite a ride. The Assassin’s Creed series is marked by a wide free ranging adventure and massive scope in their open world environments but that’s not why it took me from November until today to get this done. The reasons for that are more frustrating but even the most frustrating road travelled is not without its rewards.
Pathfinder Unchained is to Pathfinder what Unearthed Arcana was to 3.5e Dungeons & Dragons, and yet it is also more than that. It contains both refinements of existing systems and classes alongside total overhauls of systems. As a continuation of my first article, “Pathfinder Unchained: Staying Classy”, I am going to take a look at Pathfinder Unchained’s second chapter; Skills and Options. This chapter contains variant rules for Pathfinder’s skill system as well as a variant to Pathfinder’s multiclass system.
Nothing says a wholesome good time like a video game in which you murder and abuse just about everyone you encounter. I mean, look at the box cover, “the most violent adventure game of all time”! And it is a game that is determined to live up to that statement. Welcome, my friends, to Harvest.
In the seventh generation of consoles Sony’s hallmark was set piece gaming with Naughty Dog leading the charge. Titles like the Uncharted series and Last of Us showed a layer of polish and professionalism from start to finish that was seldom seen in other games. Titles like Heavy Rain, Killzone and Resistance all featured incredibly lush visuals but really failed to live up to the level of immersion that the Naughty Dog titles provided.
This is where we find The Order 1886, an incredibly lush and developed world it is like someone took their World of Darkness campaign, rolled it in sticky Arthurian Legend and dipped it in tub of Steampunk. Then liberally sprinkle real world personalities like Darwin and Arthur Conan Doyle and serve. Like a Reese’s Peanut Butter Cup this sounds like something that could be a delicious treat, and it is, but imagine it as one of those one pack Reese’s Peanut Butter Cup packs, enough to remind you of how delicious something is, but leaving you annoyed at how little you got.
I like to play games over and over, trying to find all the secrets. A game series that makes that really hard is Elder Scrolls. That didn't stop me from trying! Though it would have been easier, and I think many gamers would agree with me, is if these games were co-op. Having a friend help you find all the secrets and going into those dark dungeons with you... After spending hours upon hours wishing for this, we were given it!
This is the first Massively Multiplayer Online Role-Playing Game in the Elder Scrolls series. Elder Scrolls Online. ESO, was developed by ZeniMax Online Studios and published by Bethesda Studios. Released for Microsoft Windows, OS X, and Steam in 2014, it made its console debut in 2015 on both Xbox One and PS4.